I am process-driven and solution-focused, with extensive experience in the design and budgeting of large complex sets in studio, on location, and animated.I have a deep understanding of the physical, technological and creative requirements for integration of VFX across virtual and real worlds.
● Highly proficient in Unreal Engine - including developing customized pipelines - and supervising a global team of modelers, Unreal generalists, CFX and lighting specialists, and animators● Plus: Blender; Rhino3D; Perforce; Photoshop; ShotGrid; Excel● Excellent illustration and concept visualising skillsEDUCATION● Master’s Degree, Cross-Disciplinary Art & Design, College of Fine Arts, University of New South Wales, Sydney● Certificate in Production Design, National Institute Dramatic Arts [NIDA] Sydney● Qualified Diesel Mechanic – ex BHP Iron Ore Australia